Posts for year 2014
- The Horror of Audio Output
- A Libaudioverse Preview
- Lambdatask and Monitors in C++: Combining Advanced Language Features for a Simple Interface
- My Thoughts on The Essential Shape of Games Part 2: Quantifying the Problem For MMOs
- a Day with Haskell
- My Thoughts on The Essential Shape of Games Part 1: What is the Essential Shape of a Game?
- Thoughts On C++
- Some Quick Notes on This Site
- A Big Status Update and a New Project
- Python: 2D Rotation and Scaling in Less Than 1 KB
- Success with Convolution and the Path to a Better 3D Mixer
- Unspoken 0.11
- The Shortcomings of OpenAL
- Clang_helper and the new camlorn_audio
- Rewriting Camlorn_audio with libclang
- Building an online MMO Part 3: Teleportation and Refactoring
- Building an online MMO Part 2: Steps Towards a Functional Game, and a Forray Into Alternatives
- Building an online MMO Part 1: the First Attempts and Why they Failed
- The Unspoken Sound Loading Bug
- Camlorn_audio in Multiple NVDA Add-ons
- A Development Build of unspoken
- Camlorn_audio 0.1
- What's Still Needed for Camlorn_audio