Libaudioverse is my attempt at making 3D audio for native apps, something which is currently lacking in the typical indie price range. There are other systems with fully featured content management pipelines, but these are often overkill for small projects, especially in terms of budgets. If you know Web Audio, you are already basically familiar with most of the core concepts. While there are differences, general architectural experience should be broadly transferable from one system to the other, and Libaudioverse aims to solve many of the same problems as Web Audio.
That said, this post is primarily aimed at those already familiar with Libaudioverse. I will probably have an entire series about what makes Libaudioverse relatively easy for one person to maintain at some point, but this post is about the short-term and long-term future. It recently came to my attention that there are people outside my small circle of developer friends who might be interested in knowing where I stand and where I'm going, so I thought I'd write something up.
This post will proceed roughly by major feature, discussing the status of each. The short version is that Libaudioverse isn't something that I want to call stable, but I'm certainly interested in getting feedback at this point; it's working well enough to be useful and the API is pretty settled.